The Walking Dead LE

Sign In to edit tips | Back

MODE
Points
Arena Dead Feature
A) Shoot the Arena ramp (right) to start B) First build the X value by looping the right ramp: 3M +1M C) Collect with a Arena Ramp + Woodbury combo: awards 20% of build Shoot the Arena ramp twice for a Multi-Kill Complete Arena mode for a second Multi-Kill.
MODE
2.5M +500K
Barn Dead Feature
Shoot the Left Spinner / Orbit for 2.5M +500K each barn shot 3 Barn shots awards a Multi-Kill light
MODE
Points + Multi-Kill
Bicycle Girl Hurry-up
A) Get 5 Zombie Kills to light B) Shoot CDC ramp to start hurry-up C) Shoot Bicycle Girl (Left Ramp) for Jackpots -> 3 hits to complete A Multi-Kill is awarded if Bicycle Girl is completed (3 hits)
MODE
Points
CDC Dead Feature
A) Shoot CDC (left) Ramp to start B) Loop CDC to build X value: 750K +25K per CDC ramp shot, +1 red arrow shot C) Hitting a non-CDC shot locks in the build X value -> move to Phase 2 D) Phase 2: Collect Build X with any red arrow shot NOTE: The first CDC shot will collect the Build X value NOTE: The second CDC shot will end the mode 3 CDC ramps will award a Multi-Kill Complete CDC for another Multi-Kill
MODE
Frenzy Mode
Crossbow Frenzy
A) Collect a 'Weapon' Supply (3 Bank) to light Crossbow B) Shoot Right Ramp to load the Crossbow C) Shoot one of the lit major shots with the Crossbow using the Action Button D) After 3-5 Crossbow hits, Crossbow Frenzy will start
MODE
Start a Mode
Modes / Dead Features
A) Complete 1 (or 2 ) sets of Drop Targets to light the modes B) Shoot one of the flashing mode shots to start that mode C) Completing the bank during a mode -> adds +10 seconds to the mode timer D) Complete all 5 modes to get to Escape Terminus Wizard Mode The Dead Features are... 1) Barn - left loop 2) CDC - left ramp 3) Riot - left of prison 4) Tunnel - right loop 5) Arena - right ramp
MODE
Points
Riot Dead Feature
Shoot the Riot Shot +75K per switch hit added to Jackpots 3 Riot shots awards a Multi-Kill light
MODE
Start Modes
Supplies Bank (3 Drops)
- The first target hit "locks in" the "Supply" -> complete to collect the Supply --- First Aid: increase prison walkers value, adds a Prison Bomb --- Weapons: light Crossbow, adds a Horde Bomb --- Food: +1X Shot Muliplier for Well, adds a Well Walker Bomb - Collect 1 or 2 Supplies to light the Modes -> Shoot one to Start - Collect all 3 Supplies to light Blood Bath MB for the next Supply Bank
MODE
Points
Tunnel Dead Feature
A) Shoot Tunnel to start the mode B) Phase 1 - build X value - all lit shots are worth 5M --- If Tunnel is shot FIRST: add +2.5M to all shots C) Phase 2 - collect value - all lit shots are X value (from phase 1) D) Finish by shooting the Tunnel after collecting some other shot Shoot two lit shots other than Tunnel for a Multi-Kill Finish Tunnel mode for a second Multi-Kill
2X
2X Playfield
2X Playfield
A) Shoot the Stab targets on Prison to Light 2X Playfield B) Shoot the Tower to start 2X for 20+ seconds --- the more stab sets complete -> the more time
2X
Shot Multiplied
Shot Multiplier
A) Every two walker kills adds +1X to the Shot Multiplier (X on Inlanes) B) Once an "X" is triggered, the next shot will be multiplied C) Make a shot to use the triggered multiplier
MB
Jackpots
Blood Bath Multiball
A) Qualify by collecting all 3 Supplies at the 3 Drop target bank B) Complete the Supply Bank again to Start as a 2-Ball MB C) Complete the Supply Bank again to Add-a-Ball (up to twice) D) Collect all 3 Supplies to light Super Jackpot -> at bank ---- Collecting the SJP will also Add-a-Ball NOTE: Blood Bath MB stacks with both Prison MB and Well Walker MB
MB
Jackpots
Prison Multiball
A) Hit Prison to Spell Prison -> the Prison doors open B) Hit Prison or Blue Shots to spell Prison again to Start C) Alternate Prison and Major Shots for Jackpots D) Once all 6 shots are cleared, hit Riot for a Super Jackpot E) After the SJP -> Shoot Ramps and Prison for Jackpots Light Siege by scoring 12 Jackpots!
MB
Jackpots!
Well Walker Multiball
A) Spell Well twice to Start - 2 Ball Multiball B) Phase 1 -> Switch Hits spell WELL to light SJP C) Collect the Super Jackpot by hitting the Well Walker (starts Phase 2) D) Phase 2 -> Ramps spell WELL to light SJP E) Collect a Super Jackpot by hitting the Well Walker -> repeat
WIZ
Mini-Wizard Mode
Escape Terminus
A) Play all 5 Dead Feature modes to light (as 6th mode) B) Complete Supply Bank and Shoot ANY of the Dead Feature shots to start All shots light for repeated Hurry-Ups - scoring is based on previous Mode scores Collect all 5 Hurry-Ups to Complete The Hurry-Ups start at 20% of the following mode scores: 1) 5th mode 2) 4th + 5th modes 3) 3rd + 4th + 5th modes 4) 2nd + 3rd + 4th + 5th modes 5) Sum of all 5 modes
WIZ
Wizard Mode
Horde
A) Light All 6 Multi-Kill Inserts to light Horde at the Woodbury shot B) Shoot Woodbury (right spinner) to start Horde - 2 Balls C) Clear "Waves" of zombies by completing lit shot groups --- each Wave awards a Super Jackpot and an Add-a-Ball D) An Escape Jackpot will build, and become available at Woodbury E) Shoot Woodbury to collect the Escape Jackpot (or choose 'Continue')
WIZ
Wizard Mode
Last Man Standing
1) Kill 115 Walkers to Light LMS at Woodbury 2) Shoot Woodbury to start LMS 4 Ball Multiball 3) Kill Walkers - counting down from the 115 count inserts Add-a-Balls occur at certain Walker counts
WIZ
Mini-Wizard Mode
Siege
A) Get 12 Walker kills during Prison multiball to light B) Start Siege by shooting the Prison Progress through phases shooting the lit jackpots, Siege continues on the next ball if not completed
STG
Bare Essentials
Quick Start
  • Start Modes - by completing the Drop Target Bank (3)
  • Prison MB - hit the prison to start - spell PRISON (2x)
  • Well Walker MB - hit the well walker to start - spell WELL (2x)
  • Blood Bath MB - collect all 3 Drop Target awards to light
    - 1 more set of drops to start
    - the award light rotates when the drops are up
    - the first drop down locks in an award
    complete the bank to collect the award
Horde is waiting!!!
STG
Winning!
Tournament Strategy
1) Play Prison Multi-Ball --- Spell Prison twice to start 2) Well Walker Multi-Ball --- WW hits to start 3) Blood Bath Multi-Ball --- Complete all 3 Drop sets ---- Stack Blood Bath with Prison or WW Multi-Ball! ---- Complete Drops for Add-a-Ball during Blood Bath 4) Use "Walker Bombs" smartly (Premium/LE) --- start a Multi-Ball when your ball drains -> effectively saving the ball 5) Modes can be worth big points 6) Start 2X playfield - combine with any Multi-ball 7) Modes can be valuable - always keep modes runinng and stack w/ Multi-balls 8) Use Shot Multiplier wisely for High Value Shots!
Have a better playfield pic?   Upload Image
Back