Spiderman VE

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TIP
Extra Ball
Extra Ball
A) Complete the 1st mode of all 4 villains to light B) Shoot the left loop to collect
TIP
Varies
Spider Sense
A) Hit 3 Spider targets to light B) Shoot Spider Sense lane to collect
SS
Points + Bonus
Skill Shots
Shoot the flashing top 'WEB' lane for: - 250K +25K per instance - Bonus Multiplier +5X - Increase pop bumper value - Last Ball Only - Double Bonus Super Skill shot by hitting the Venom ramp for: - 500K +50k per instance - Boost Venom value 100K - Last Ball Only: Triple Bonus
MODE
Points
Green Goblin
Unity Day Festival - 6 hits to any Green Goblin target for 3M Suffer the Children - 8 lit Green Goblin targets for 4M Godspeed Spiderman - 12 individually lit Green Goblin targets for 6M
MODE
Points
Sandman
Hit the Sandman 3-bank to drop the target bank NOTE: hitting the lit target first immediately drops the target bank - Slammer Time - 6 hits -> saucer for 2M -> 3.6M total - Subway Storm - 8 hits -> saucer for 2M -> 4M total - Dune of Doom - 12 hits -> saucer for 2M -> 6M total Yellow Targets score 350k +50k each Sandman mode The Opto Sensor scores 2X a yellow target
MODE
Points
Timed Modes (White Arrows)
A) Shoot all the white Spider arrows to qualify B) Shoot the outer loop to start The modes are: - Bonesaw - 100 switch hits - Rescue MJ - 8 flashing red Spider arrow shots (progressive) - New Goblin - shoot 6 ramps - Daily Bugle – hit any Spider Target then any flashing red Spider arrow - repeat - The Amazing Spider-man - hit flashing red Spider arrows
MODE
Points
Venom
A) Shoot the Venom side ramp to start Venom Modes - Goo On You - Hurry-up for 1M - Brock's New Suit - 6 shots to ramp scores the Venom value - Ooze You Lose - 8 shot to the ramp scores Venom value
2X
2X Shot Multiplier
Shot Multiplier
A) Shoot all the White Arrows to Qualify-> they will all flash B) Shoot one of the flashing White Arrows to lock in 2X for that shot C) After locking in 2X for ALL White Arrow Shots, repeat for 3X multipliers D) Shot Multipliers reset/expire each ball
MB
Jackpots
Black Suit Multiball
A) Shoot the Light Lock target to light Locks B) Lock 3 Balls on outer loops to start C) Shoot lit Red Spider targets for Jackpots D) Light Super Jackpot by hitting all red and white flashing arrows E) Shoot the Venom ramp for a Super Jackpot!
MB
Jackpots
Doc Ock Multiball
A) Shoot Doc Ock to Qualify -> magnet will hold the ball B) Later modes must knock ball from magnet to start - JP value hurry-up C) Shoot Red Arrows for Jackpots D) Super Jackpot will light at Doc Ock - Fusion Malfunction - Bank Bust - Jackpot value hurry-up - Armed at the Dock - Jackpot value hurry-up
WIZ
4 Ball Mini-Wizard
Battle Royale
A) Complete 2nd mode of all 4 Villains to light B) Shoot a loop to start Step 1: hit all 4 Villains (250k each) to light Jacpot Step 2: hit the right ramp for a Battle Royal Jackpot ~8M -- Repeat --
WIZ
Wizard MB
Super Hero
A) Complete all 3 modes for each Villain + the 5 timed modes to light B) Shoot left or right loop to start - Shoot the lit shots - Add-a-Ball for certain shots - Mode continues even at 1 ball
STG
Winning!
Tournament Strategy
1) Black Suit Multi-ball --- Light Lock target --- Lock 3 balls on orbits 2) Doc Ock Multiball >>> Shoot Doc Ock to light 3) Stack the above to extend each other
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