Wizard of Oz

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TIP
Extra Ball

Extra Balls

A) Extra Balls are collected at the Throne Room Extra Balls are lit by: - Random wizard award - Advancing along the Yellow Brick Road - at 10 and 50 - Success set of 5 HOADC (First completion only) - 10 Fireball Frenzy Jackpots -> then 15, 20, 25, etc - After collecting all gifts during ECMB ???
TIP
Mystery

Glinda Awards

A) Hit the lit Glinda target for a timely mystery award B) Relight Glinda by hitting the rubber between spinner and bumpers
TIP
Ball Saver Mode

Toto Escape

A) If the ball goes down the Right Outlane B) Spell T-O-T-O on the rollovers to start the Mode C) Shoot the single lit shot in X seconds to save your ball
TIP
Mystery

Wizard Awards

A) Spell W-I-Z-A-R-D using the throne room saucer Wizard Awards include: - Light Extra Ball - Spot Character - Multi-ball - 5K | 10K Points - Light Special
TIP

Yellow Brick Road

A) The Yellow Brick Road progress displayed on the playfield B) Hit blinking yellow Orbits to Advance C) Hit blinking yellow Ramp to Advance Awards given at specific increments: - 10 Light Extra Ball - 20 Big Points - 30 Light Special - 40 Big Points - 50 SOTR Jewel + Light Extra Ball
SS
Various

Skill Shots

A) Lit Top O-Z Lane - points + and OZ Multiplier --- All the following require a short plunge to the Upper Right Flipper -- B) Witch - shoot the witch for a witch hurry-up C) Haunted Forest - starts a Haunted Mode D) Ball Targets - hit the lit B-A-L-L target to spot all BALL letters If you plunge the ball Past the O-Z lanes all Skill Shots become unavailable
MODE
Multiball Modes

Crystal BALL MB Modes

A) Spell B-A-L-L to light a mode B) Shoot the Crystal Ball VUK through the spinner to start Each BALL mode is a 2 Ball Multiball + a "Curse": -- The color below the Ball Targets indicates the next mode to start -- Change the color / next mode by hitting any Ball Target BALL Modes (Color) - Curse: - Lights Off (Blue) – 2x scoring, all playfield inserts unlit - Lights On (Yellow) – 2x scoring, all playfield inserts lit - Weak Flippers (Green) – 2x scoring, flipper are weakened - No-Hold Flippers (Red) – 2x scoring, flippers can’t be held up - Flipper Frenzy (Light Blue/Cyan) – 3x scoring, flipper controls are reversed --- Flipper Frenzy is always the last BALL mode --- Reaching Flipper Frenzy awards a jewel towards SOTR
MODE
Points

Haunted Forest Modes

A) Spell H-A-U-N-T-E-D via Haunted Forest Pops to light B) Shoot the Crystal Ball VUK to start --- TIP: stop Pop Bumpers by holding in both flippers -- Mode shots add to JP values for Haunted Forest Multiball The modes are: - Haunted Shots - Points for shots - Haunted Targets – Points for ANY standup target - Haunted Holes – Points for saucers and holes - Haunted Bumpers – Points for Bumpers and Slingshots - Haunted Forest Multiball – JPs score what they were built up to in modes --- Crystal Ball VUK scores a Jackpot --- Relight the Crystal Ball JP by spelling haunted --- Spelling HAUNTED during a mode adds 10 seconds --- Haunted scoring points awarded as Bonus --- Adds a jewel for SOTR when starting Haunted Forest Multiball
MODE
Points

Munchkin Modes

A) Complete RAINBOW to light Twister (on the ramp) B) Shoot the Ramp make Twister Loops with the mini-flipper C) Make 10 Twister Loops to start a Munchkin Mode -- Also adds progress toward WWBM The Munchkin Modes: - Welcome to Munchkinland – 25 secs, shots score 1K, rainbow increases value - Munchkin Frenzy – 25 secs, 100 pts per switch, rainbow increases value - Lollipop Lullaby - Munchkin Multiball
MODE
Ball Saver Mode

There's No Place Like Home

A) If the ball goes down the Left Outlane B) Nudge to light all 5 TNPLH targets to start the Mode --- You have X seconds to complete the following to save your ball: 1) Spell R-A-I-N-B-O-W 2) Shoot Crystal Ball and Throne Room 3) Shoot Left and Right Orbits 4) Shoot Ramp - Lit TNPLH targets will carry over to the next ball
2X
X Playfield in MB

Super X Scoring

A) The "active" Playfields determine the PF Multiplier B) - Twister mini-playfield C) - Castle mini-playfield --- So active playfields provide up to 3X scoring Additionally, 2X / 3X scoring modes are multiplied -- from Crystal Ball or Flipper Frenzy The Super X insert color identifies the current multiplier: - 2X Cyan - 3X Green - 4X Yellow - 6X Orange - 9X Red/White
MB
Jackpots

Emerald City Multiball

A) Light Locks by spelling TINMAN, LION, and SCARECROW via rollovers B) Lock 3 balls on the Ramp -- Collect Gifts from Tinman, Scarecrow and Lion -- ---- Rollover any character -> then collect them by shooting the Ramp ---- Collect 3 characters -> then hit the Throne Room Saucer ---- Now hit a character rollover again to qualify ---- Collect that characters gift at the Throne Room - Advances progress towards Wicked Witch Battle Mode (WWBM) The gifts are: -- Scarecrow --- a Diploma for brains -- Lion ----------- a Medal for courage -- Tin Man ------ a Heart
MB
Jackpots!

Haunted Forest Multiball

A) Start all 5 Haunted Forest Modes to start B) All Haunted shots points determined by build values in the modes C) Jackpot lit at the Crystal Ball VUK D) Relight JP by re-spelling HAUNTED (pop bumpers) - Adds a jewel for SOTR for starting
MB
Jackpots

Rescue Multiball

A) Unlight all Winged Monkey targets in the Haunted Forest B) Capture Dorothy by shooting the right orbit C) Access the Castle via the VUK (X hits on the drop target) D) Spell RESCUE on the mini-playfield E) Knock on the Castle door 3 times -> shoot the saucer to Start! -- Spell RESCUE and shoot orbit multiple times to ADD Balls to the MB ---- Also increases Jackpot values -- Collect a Super Jackpot to earn a Jewel towards SOTR -- Rescue MB advances progress toward WWBM
WIZ
Wizard Mode

Somewhere Over the Rainbow

A) Collect all 8 Jewels to light SOTR at the ramp The 8 jewels that must be collected are: - Complete Wicked Witch Battle (liquidate the wicked witch) - Master Fireball Frenzy (collect 10 jackpots) - Start Munchkin Multiball (play all munchkin modes) - Travel the Yellow Brick Road (advance 50 times) - Complete Emerald City Multiball (collect 3 gifts) - Start Flipper Frenzy (play all crystal ball modes) - Complete Rescue Multiball (score a mega jackpot) - Start Haunted Forest Multiball (play all haunted modes) Provided DMD instructions: - 3 rainbows lit on castle (rescue), shots, & targets (rainbow) - Color value goes up each shot - Relight shots by shooting a same-colored shot - House loop (Twister Loop) changes doubled color - Complete rainbows to score a rainbow bonus - Complete all 3 rainbows to increase scoring multiplier
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