Star Trek

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TIP
Mystery Award

Black Hole Awards

A) Complete the Red Matter standups to light Black Hole B) Hit the Black Hole standup to award the Mystery value -- The Black Hole standup is ALSO a Red Matter target -- During any Multiball, the first award will be an Add-a-Ball
TIP
Awards

Warp Ramp

Shoot the Warp Ramp for various awards. The ramp shots are counted 1-9 - and then start counting in decimals: 9.1, 9.2, etc. - 4 Warp Ramps: Extra Ball - 9.1: 2X Scoring for 60 seconds - 9.9: 2X Scoring for 60 seconds + an added ball (like a 2 ball MB)
SS
Points

Skill Shot

2 Skill shots are available: A) Hold in the Left Flipper and plunge --- Either the Vengeance or the Right Ramp will be lit for 1M+ B) Hold in the Right Flipper and plunge --- shoot the Warp Ramp
MODE
Points

Modes

A) Start a mode at ball launch OR Mission Start (far left or Away Team) B) Choose from 6 Modes (each has 3 levels) C) Away Team shot changes the mode (level 1 only) D) Completing level 3 awards a 2X shot multiplier on an associated shot Modes - Galactic Away Team - 2X Shot (level 3)... 1) Prime Directive ------- Galactic Top Lanes ------------ 2X Left Scoop 2) Space Jump ----------- Galactic Vengeance Drop --- 2X Right Orbit 3) Save the Enterprise - Galactic Warp Ramp ---------- 2X Right Ramp 4) Nero --------------------- Galactic Red Matter targets - 2X Left Orbit 5) Destroy the Drill ------ Galactic Spinner ---------------- 2X Warp Ramp 6) Klingon Battle --------- Galactic Ramps ----------------- 2X Left Ramp
MODE
Super Points

Super Modes

Complete 3 Missions in a row to light: 1) Super Ramps 2) Super Jets 3) Super Spinner
MODE
Varies

Vengeance Modes

A) Hit the Vengeance X times (or use Missiles) to light Vengeance Mode B) Alternatively, collect Missiles on the Right Target Bank to attack with C) Shoot the Vengeance to start the mode The Vengeance Modes are... 1) Vengeance Multiball: see Vengeance Multiball for rules 2) Vengeance Scoring: 5 shot hurry-up to destroy vengeance for an Extra Ball 3) Vengeance Battle: -- Shoot the Vengeance 5 times to raise the drop target -- Hit the drop target down for 5 seconds to hit the Vengeance -- Hitting the Vengeance again awards 10% of your total score --- Can use the Combo Multiplier and 2X Scoring for up to 40% of your score
MB
Jackpots

Klingon Multiball

A) Light Locks by completing the Green Target Bank B) Lock 3 Balls at Vengeance or Left saucer to Start C) Add-a-Ball for a lit Black Hole award All shots are lit for Jackpots -- 6th JP is a Super Jackpot for 6M+ -- 12th JP is another Super Jackpot for 10M+ -- Then a traveling Double JP for 4M -- Finally, the warp ramp lights for a Double SJP of 20M + a Gold Medal --- Repeat ---
MB
Jackpots

Vengeance Multiball

A) Hit the Vengeance X times to light B) Alternatively, collect Missiles on the Right Target Bank --- Use the Fire/Action button to score Vengeance hits C) Shoot the Vengeance to Start - the Magnet will hold the ball D) You have X seconds to hit the held ball to start a 3 ball MB --- If you do NOT hit the held ball in time, it will release for a 2 ball MB E) Add-a-Ball for hitting a lit "Black Hole" target in MB F) Use Missiles (Action Button) for Vengeance Jackpots G) After X Jackpots -> Finish off Vengeance -> last hit awards 5M Jackpot ---- Repeat ----
WIZ
Wizard Mode

Enterprise Amok

A) Complete all Level 2 Modes to light B) Shoot Vengeance to start
WIZ
Wizard Mode

Five Year Mission

A) Complete all Level 3 Modes to light B) Shoot Vengeance to start
WIZ
Wizard Multiball

Kobyashi Maru

A) Complete all Level 1 Missions to light B) Shoot the Vengeance to start All major shots lit -> shoot each 2 times to clear -- Second shot value depends on Level 1 mode score (color coded) -- Shots max at 7.5M
STG
Winning!

Tournament Strategy

A) Constantly play modes to get to Kobyashi Maru Multiball B) Play Multiballs for Points and to Complete Modes --- Vengeance MB --- Klingon MB C) Do well in modes for points and to make Multiballs more valuable D) May consider timing out modes if necessary to reach Kobyashi Maru
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