Ghost Busters

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TIP
Mystery Award

20 Ghosts - Tobin's Spirit Guide

1) Light Tobin's Spirit Guide from the Skill Shot or Collecting 20 Ghosts 2) Shoot the Left Scoop to collect This will awards 3 to 5 random awards Competition mode standardizes the awards
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Points

40 Ghosts - Video Modes

Video mode lights at the Right Scoop after collecting 40 Ghosts. You can select which Video Mode you want to play. 1) Negative Reinforcement on ESP Ability --- "Choose a Card" guessing game --- Value starts at 250K and doubles with each correct guess -> to 64M, then +25M --- On each guess you can decide to "Cash Out" or Continue --- If you guess wrong, you lose and get nothing --- Tournament Settings gives 1 correct guess per 10 collected ghosts -> then a miss 2) Don’t Cross The Streams --- You control 2 proton streams on each side of the display (with the flippers) --- Each flipper press moves its stream toward the opposite side --- Catch ghosts by aiming each stream at the ghost before their timer runs out --- The streams move back toward their outside positions when flippers are not used --- If the Streams Cross (or touch each other) ->> the mode ends --- Catch 15 ghosts to win, worth around 60M
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Super Jackpots!

60 Ghosts - Loopin' Supers

1) Automatically starts after collecting 60 Ghosts 2) Super Jackpots are available on the left ramp for 20 seconds! 3) After the timer runs out, you can keep the mode going with continuous ramp shots!
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Frenzy mode

80 Ghosts - PKE Frenzy

1) Build PKE via Slot Pop Bumpers, PKE lanes, and hitting the left standup targets 2) Start PKE Frenzy by: - a) collecting 80 Ghosts - b) right ramp skill shot - c) Tobin Mystery Award 3) All switches score points 4) Jackpots on the Right Ramp: 1000 X the PKE Value --- A Mode X starts at 8X dropping 1x every 5 seconds --- Hitting 5 switches adds +1X to the Mode X Best to stack PKE with a Multiball!
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Various

Collecting Ghosts

Each player has a Ghost Bank with the current # of collected Ghosts. Ways to Collect Ghosts: 1) Any lit white 'ghost' insert 2) Storage Facility MB Jackpots 3) Lit Right Ramp shot can collect up to 3 ghosts (on a Pro) Awards at specific Ghost Counts: 20: Light Tobin’s Spirit Guide (left scoop) 40: Light Video Mode (right scoop) 60: Start Loopin’ Supers 80: Start PKE Frenzy 100: Start Mass Hysteria Multiball Actions that relight white ghost inserts: - Slot Pop Bumpers award - Tobin's Spirit Guide - Center GHOST Target - Right captive ball
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Mystery Award

Slot Pops Mystery

The Pop Bumpers act like a Slot Machine on the display Enough Pop Hits will collect a Mystery Award
SS
Varies - start a Mode

Skill Shots

NOTE: Select your skill shot with the flippers before plunging - Left flipper selects the Top Lanes P-K-E skill shot - Right flipper selects the Major Shots Super Skill Shot - Blue Arrow - Plunging the ball will lock in the currently selected shots Super Skill Shot - must shoot the blue arrow shot first
MODE
Scoleri, Terror Dog, Gozer

Book Stacks

To start a Book Stack mode: A) Hit the Book Stack captive ball to qualify B) Hit the Book Stack again within 10 seconds to start The Book Stack Modes are: 1) Scoleri Brothers - knock down both to light a 3X Super Jackpot --- when 1 is dropped, you have 10 seconds to get the other 2) Terror Dog Hurry-up - shoot Terror Dog or Right Ramp - 4M+ 3) Gozerian Hurry-up - shoot the Gozer shot (up to 14M)
MODE
Points

Scene Ladder 1 - Left Scoop

1) Spooked Librarian - Shoot flashing shots to arrange books. --- 3 shots to complete --- Flashing Teal shots are 2X or 3X --- After a made shot, the spinner lights red: hit to raise the SJP by 100k per spin. 2) Back Off, Man! --- Shoot lit shots --- The final shot will be at the right orbit
MODE
Points

Scene Ladder 2 - Left Ramp

1) We Got One! --- 3 shots to complete 2) He Slimed Me!: --- Loop the left ramp to build the Slimer Hurry-up value --- After 3 ramp shots, the Slimer hurry-up starts on the loops --- Hit a loop to bring out Slimer --- Hit Slimer to collect and slime playfield --- The Super Jackpot will also increase by the amount of points of the hurry-up. 3) The Ballroom --- Shoot each of the major shots once to bring out Slimer --- Hit Slimer 3 times to light spinner and right ramp --- Each Slimer hit lights a Super Jackpot (optional for points) --- Hit a Left Loop and Right Ramp -> Hurry-up to beat Slimer on the Left Ramp
MODE
Points

Scene Ladder 3 - Right Loop

1) Okay, Who Brought the Dog? --- 3 Shots: left loop, left ramp, right loop 2) Spook Central --- A hurry-up on left ramp locks in the Jackpot value: 15M down to 1.5M --- Ramps and Loops light for Jackpots 3) Gozer the Gozerian --- Phase 1: Build value on right loop or Terror Dog target, cash in on right ramp --- Phase 2: Raise value on left ramp, cash in on Gozer target --- Phase 3: Collect 3 lit shots (left ramp, left loop, right loop) -> Gozer target --- TIP: each cash-in shot adds the value to the Super Jackpot! 4) Stay-Puft Marshmallow Man --- Phase 1: Choose the destructor. 4 shots lit w/ multipliers, which can be raised by hitting Gozer. Hitting a shot locks in that multiplier for the rest of the mode. --- Phase 2: 20 seconds to damage Stay-Puft - all shots lit for 50M + 2.5M each shot --- Phase 3: 3 shots light (right ramp, left ramp, and left orbit) --- Phase 4: Right loop is lit to "Save NY" -> Then a Hurry-Up on the Right Loop --- Can stack Playfield X, and Mode X multipliers
MODE
Start a Scene (mode)

Scene Ladders Overview

There are 3 "Scene Ladder" shots in the game: - Left Scoop: 'Spooked Librarian', 'Back Off Man' - Left Ramp: 'We Got One', 'He Slimed Me', 'The Ballroom' - Right Loop: 'Who Brought the Dog', 'Spook Central', 'Gozer', 'Staypuft Marshmallow Man' 1) Light Scenes be defeating Slimer (GHOST Target + Slimer) 2) Start a Scene by shooting a lit Scene Ladder shots 3) Alternatively, Start a Scene with the Super Skill Shot (full plunge) 4) Complete 3 scenes to light Extra Ball at the left scoop 5) Complete all Scenes on a Ladder to light "We Came, We Saw..." Wizard mode 6) Complete ALL 9 Scenes to light "We're Ready to Believe You!" Wizard mode - An active scene will resume on the next ball, with a reset timer - A scene may Time Out before being completed - Games may be set up for "Must Complete Scenes" or not
MODE
Start a Scene

Slimer

1) Spell G-H-O-S-T to bring out Slimer 2) Hit Slimer 3 times to defeat him and light the Scenes (and Slime you) 3) Shoot one of the 3 lit blinking Scene shots to start that scene Clean up the Slime (green shots) to light a Super Jackpot On Premium/LE the final Slimer hit may "move" to Slimer in the Ecto Goggles
MB
Jackpots!

100 Ghosts - Mass Hysteria Multiball

Starts automatically after collecting 100 Ghosts WARNING: Reversed Flippers!!! 1) Loops and Ramps light as a "Set" for Jackpots 2) Collect 4 sets to light the Super Jackpot (left ramp) 3) Hit the Right Captive Ball to toggle the Reverse Flippers on/off
MB
Jackpots!

Storage Facility Multiball

The theme of this MB is: The Ghosts have escaped and you must collect them! All Ghost shots light to be collected - and award Jackpots! 1) Light 3 Locks by hitting the left captive ball, or collecting Ghosts (10/30/50) 2) Lock 3 Balls on the Left Ramp to Start 3) Shoot Captive Ball to light Add-a-Ball (or Slot Pops may award) 4) Shoot the left Scoop to collect Add-a-Ball 5) Collect all ghosts to light the 3X Super Jackpot. Other modes can be stacked with SFMB: Loopin’ Supers, PKE Frenzy, and Mass Hysteria MB, Scenes, Wizard Modes.
WIZ
???

Are You A God?

This mode may not be in the game yet...
WIZ
Mini-Wizard Mode MB

We Came, We Saw, We Kicked It's...

Complete any Scene Ladder to Light. - The # of balls equals the # of modes in the ladder completed - Jackpots stay lit at all major shots for 7M - 12M NOTE: -- Complete First Scene Ladder -> lights WCWS -- Complete Second Scene Ladder -> lights WCWS -- Complete Third Scene Ladder (all 3 ladders) -> lights We're Ready to Believe You!
WIZ
4 Ball Wizard Multiball

We're Ready To Believe You!

1) Make 5 lit shots 2) Lock 2 Balls to start "Loopin’ Supers” -> left saucer and right scoop 3) Play Loopin' Supers + Multiball Scoring: 100k per lit shot, 300k per Super Jackpot All scenes reset after this Wizard mode
STG
Winning!

Tournament Strategy

A) Advance Modes up ANY Ladder to get to We Came We Saw --- Shortcut: Start modes via Super Skill Shot --- NOTE: many prefer Ladder 3, since Stay Puft is very valuable B) Light Locks for Storage Facility Multiball as soon as possible! C) Start Storage Facility Multi-ball >>> Big Points D) Don't Cross the Streams Video Mode is lucrative --- Shortcut: Start via Super Skill Shot
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