AC/DC

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TIP
Single Jackpot Awards

Cannon Jackpots

Various Jackpot awards will light at the cannon when specific tasks are completed. The Cannon Jackpots are: - Song Jackpot - 3 FIRE sets - Collect Bonus JP - 8 Pop Bumper levels - Target Bank JP - 10 Target Banks - Lane Jackpot - 10 FIRE sets - Loop Jackpot - 15 Loops - Combo Jackpot - 20 Combos - Multiball JP - lit when starting any MB - Multiball Super JP - lit after X Jackpots (in each MB) The Cannon Jackpots will light every time the task is repeated The song mode For Those About To Rock also uses the cannon Premium/LE can also shoot the left ramp to load the cannon for a Cannon JP
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Earn an Extra Ball

Extra Ball

A) Complete 2 full sets of Targets: AC/DC, TNT and ROCK B) 25 Combos + every 100 Combos
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Super Big Jackpot!

Song Jackpot

AC/DC has a 'Song Jackpot' that is ALWAYS building in value. 1) The SJ starts at 1M, and builds with every lit White Arrow shot made 2) Spell F-I-R-E (3 times) on the bottom lanes to light the Cannon 3) The Cannon Flasher will flash when the Cannon is ready to load 4) Load the Cannon (if lit) by shooting the Right Ramp 5) FIRE the Cannon and hit the lit target to Collect the Song Jackpot! IMPORTANT: When you collect the SJ, it's value drops back down to 1M. The SJ can get extremely valuable - Example: 100M before the playfield multiplier Try to have a 2X or 3X playfield multiplier active when you collect the SJ!!!! Album MB awards the Song JP when you reach the Album for the current song Tour MB awards the Song JP when you reach the Tour for the current song TIP: Since Album MB & Tour MB can award the Song Jackpot - keep it high!
TIP
Change Song + Awards

Tunes 'n Stuff Scoop

Shoot the Tunes 'n Stuff (TNS) Scoop to: - Change the Song Mode (blinking or solid) - Collect the "Stuff" Award (blinking) The Stuff Awards are: - 2X DEVIL HORNS (multiplies the lit DEVIL HORN shots by 2) - HOLD BONUS - 7,500,000 POINTS - AWARD BELL SHOT WITH V.I.P. PASS --- Using the VIP PASS button also awards all features available --- at the BELL (which includes advancing the PLAYFIELD MULTIPLIER). --- The Pre/LE will swing the bell using the bell magnet. - OI MANIA (7,500 PER SWITCH. OI!) - 10,000,000 POINTS - EXTRA BALL
SS
2 VIP Passes

Super Skillshot

Plunge the ball into the top scoop and hold in the right flipper button while the ball is in scoop. The scoop will forcefully eject the ball around the right loop to the flippers -> You have about 5 seconds to shoot one of the major shots for 2 VIP Passes as your reward.
MODE
Various

Song Modes

You are always in a Song Mode based on the current song playing. - 1) Back in Black - AC/DC Target Bank (left) - 2) War Machine - Left Loop / Spinner - 3) Thunder Struck - Lightning Targets (3) - 4) Rock n Roll Train - Left Ramp -> then combos - 5) Hell's Bells - The Bell - 6) Whole Lotta Rosie - A-X-E Top Lanes - 7) You Shook Me - Pop Bumpers - 8) TNT - TNT Target Bank (center) - 9) Highway to Hell - Right Ramp - 10) Hell Ain't... - Right Loop - 11) Let There Be Rock - ROCK Target Bank (right) - 12) For Those About to Rock - Cannon Premium/LE Only - The 3 songs with hell in the title use the lower playfield - The TNT Targets hide a bullseye that must be hit after the bank is down
2X
2X / 3X Playfield!

Bell Playfield Multiplier

Shoot the Bell 3 times to start a timed 2X playfield! - Bell Shots while timer is active will reset the timer - another 3 hits will progress to a 3X playfield! Combine with Multiballs and when collecting various game Jackpots. Especially important when collecting a large Song Jackpot!
MB
Jackpots

Album Multiball

Album Multiball is focused on the 3 target banks: AC/DC, TNT, ROCK A) Complete X target banks to light -> Album Multiball B) 'Album Multiball' insert will flash - indicating the MB is ready C) Shoot the Right Ramp / Cannon to Start D) Complete Target Banks for Jackpots!!! Tips: - Shoot the Bell to get a 2X or 3X playfield multipliers going - Complete Red Arrow shots for 'Add-A-Ball' and a ball save timer - Use a VIP pass to assist in reaching the 'Add-A-Ball' --- Collect the Song Bonus when reaching the Album for the current Song!
MB
Jackpots!

Jam Multiball

A) Shoot ramps to light -> Jam Multiball B) 'Jam Multiball' insert will flash - indicating the MB is ready C) Shoot the Right Ramp / Cannon to Start D) Shoot Ramps for Jackpots!!! Tips: - Shoot the Bell to get a 2X or 3X playfield multipliers going - Complete Red Arrow targets for 'Add-A-Ball' and a ball save timer - Use a VIP pass to assist in reaching the 'Add-A-Ball'
MB
Jackpots!

Tour Multiball

A) Shoot loops to light -> Tour Multiball B) 'Tour Multiball' insert will flash - indicating the MB is ready C) Shoot the Right Ramp / Cannon to Start D) Shoot Loops for Jackpots!!! Tips: - Shoot the Bell to get a 2X or 3X playfield multipliers going - Complete Red Arrow targets for 'Add-A-Ball' and a ball save timer - Use a VIP pass to assist in reaching the 'Add-A-Ball' -- Collect the Song Bonus when reaching the Tour for the current song!
WIZ
Wizard Mode

Encore Wizard Mode

Play all 12 songs to light Encore at the Jukebox scoop. Encore will progress through each of the 12 songs in the same order they were played to reach Encore. Each song will have an associated task using the songs major shot. Super Jackpot of 100M or more... After completing all 12 songs during Encore, the Jukebox is lit for a Super Jackpot. The SJP can be doubled or tripled using the Bells 2X / 3X playfield multiplier!!!
STG
More Fun!

Getting Started

Understanding AC/DC is the key to having fun! 1) Know your 3 Multiballs - each focuses on JUST 1 Thing: - JAM - Shoot Ramps to start and for Jackpots - ALBUM - Complete Target Banks to start and for Jackpots - TOUR - Shoot Orbits to start and for Jackpots - Add-A-Ball - Shoot all lit Red Arrow shots in ANY MB - VIP Pass - hit the Action Button if lit to spot a Red Arrow shot in MB 2) The Bell Playfield X is the key to bigger scores! - every 3 hits to the Bell starts the next level Playfield X (2X or 3X) - the Playfield X will time-out (insert will flash) - hit the Bell to reset the timer ALWAYS think about the Bell before a high value shot or multiball. 3) Understand the Song Jackpot The Song JP is ALWAYS building by Song Mode White Arrow shots. Spell FIRE 3 times to light the Cannon to attempt to Collect the Song JP. The Song JP can easily build very high - use the Bell to collect 2X or 3X! 4) Don't worry about the Song Modes at first Don't get too caught up in what each song does (unless it's fun for you). Simply shoot the lit White Arrows - which will light more White Arrows! Remember that these White Arrows are also building your Song JP
STG
Big Points!

Stacking Strategies

Each mode and multiball focuses on certain shots. So stacking modes and multiballs that use the same shots will make your play twice as effective! Bell: Hell's Bells + Any MB - Keep your Playfield X going! Ramps: Jam MB + Rock N Roll Train + Highway to Hell + For Those... Targets Banks: Album MB + Back in Black + TNT + Let There Be Rock - Lightning targets are in the same area, so add: Thunderstruck Orbits: Tour MB + War Machine + Hell Ain't... - Orbits also feed the top lanes, so add: Whole Lotta Rosie + You Shook Me
STG
Winning!

Tournament Strategy

You are ALWAYS in a song mode. Each song mode has a key shot to LIGHT WHITE ARROWS. Combine that with the following... A) Use the Playfield Multiplier for 2X / 3X a LOT!!! >>>> The Bell B) Play the Multiballs: Jam (ramps), Album (targets) and Tour (loops) with 2X / 3X C) Extend Multi-balls using Add-a-Ball >>> Use VIP Passes to assist D) Collect BIG Song Jackpts (with 2X / 3X) - 1) Build a BIG Song Jackpot (white arrows), especially in MB - 2) Spell FIRE on lanes to Light the Cannon - 3) Fire Cannon to cash In the Song Jackpot with 2X or 3X playfield It is better to NOT stack the multi-balls together -> play each MB separately NOTE: Top Song Modes: War Machine, Hell's Bells, Thunderstruck
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